TMSA TM Terrell Mill Softball Girls Fastpitch Softball Marietta Sandy Plains Softball TMSASoftball
Sponsored By:   Big Sports Report
Marietta, GA
 
 
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Equipment:
A. Metal cleats are prohibited, rubber cleats or sneakers are allowed.

B. No jewelry is allowed except in the case of newly pierced ears and they must be fully covered by tape. Hair clips must be made or rubber or fabric, no metal or plastic is allowed.

C. Each player must wear her team jersey. The number must be visible while at bat. At the discretion of the umpire, a cover-up without a number may be worn while at bat. Cover-ups are allowed during defensive play.

D. Catchers must wear an approved masked helmet and chest protector.
Fast-pitch catchers must also wear shin guards. Catchers who are warming up a fast-pitch pitcher, either on or off the field of play, must wear full protective gear.

E. Bats must be official softball bats. No bats on the ASA disapproved list may be used. Multi-walled and composite bats are permitted in the 12U and older age groups only. During play, violation of these rules is subject to the Umpire’s interpretation of the ASA Rulebook, rule 7, section 6C. Any team in violation of this rule a second time may receive a forfeit.

F. Protective masks for pitchers and mouth guards are not required but highly recommended for all infielders.

G. The batter, on deck batter and base runners must wear an approved batting helmet with facemask secured with a chinstrap and it must remain on until they exit the field of play.

H. Double bases will be used at first base when available.

I. One new ball and one, empire approved, used ball will be provided by the home team for each game.

Field Dimensions:
                                     Pitching Rubber                      Bases

8U, 10U                               35 ft.                                 60 ft.                 

12U, 14U                                40 ft.                                60 ft.   

15+                                         43 ft.                                     60 ft.
General Park Rules:
A. ASA fast-pitch rules will be followed unless otherwise stated by IATG. In the event rules differ, IATG rules supersede all others where applicable.

B. Player Participation:
 
  1. All players present will be in the lineup and bat.
 
  1. A player(s) arriving after the game begins will be added upon arrival to the bottom of the lineup and bat in that spot. If a player(s) is not able to take her turn at bat for any reason the Umpire and opposing Coach shall be notified and the turn will be skipped without penalty. A player(s) missing a turn at bat for any reason may bat later in the game in the same spot. The Umpire and opposing Coach shall be advised of her return.
 
  1. If a runner is unable to continue due to injury (injury sustained while running the bases), the Umpire and opposing Coach shall be notified. The previous batter not on base is allowed to replace that runner as a temporary runner until she is put out, scores or the inning ends. 
 
  1. A player will have only one offensive return per game. The second time a player leaves the game for any reason it will be an out if they are unable to bat or if they leave the bases.
 
  1. No player may sit out more than one inning per game until all other active players, excluding the starting pitcher and catcher if they are still in those positions, have sat out.

C. Bat slinging is not allowed and the player may be ruled out. No warning is necessary and the Umpire’s judgment prevails.         

D. Only one Coach may approach an Umpire to question a rules interpretation. Before the next pitch the Manager or Coach must request time out then approach the Umpire.

E. An adult Coach is required at 1st and 3rd base.

F. No infield practice will be allowed after the scheduled game start time. Pitchers will be allowed a maximum of five warm-up pitches before the start of the game.

G. Forfeit time will be fifteen (15) minutes after the scheduled start time of the first game of the day. Subsequent games are allowed a ten (10) minute grace period.    

H. Scorekeeping, the Home team should keep the scorebook (it’s recommended that both teams keep scorebooks) and the Visiting team should provide an individual to operate the scoreboard. Lineups may be changed anytime prior to the first pitch. List all players by name and number including those not present at game time so they can be added upon arrival and become eligible for play.

I. Umpires are responsible for the official game time and rule interpretation. 


Defensive play, in the 10U and 12U age groups, a team will be comprised of ten (10) players if available. If not the game may be played with eight (8) players minimum to be considered a regulation game. In the 14U and 15+ age groups, teams will be comprised of nine (9) players if available. If not the game may be played with eight (8) players and will be considered a regulation game. If a player(s) leaves the game for any reason, other than injury, after coming to bat an automatic out will be taken at her place in the batting order.

ASA approved 11” balls will be used in the 10U age group and 12” ball will be used in the 12U and older age groups.

At any bat when four (4) runs are scored, the half inning is complete regardless of the number of outs. When 60 minutes or four innings of play are complete, whichever comes first, the next inning(s) will be an open inning(s). The open inning(s) will have a six (6) run limit for the 10U age group and an eight (8) run limit for the 12U and older age groups.
  
Game time limit is 1 hour 10 minutes or six (6) innings (10U), 1 hour 10 minutes or seven (7) innings (12U-15+), whichever comes first. No new inning will start after the limit has expired. A game is considered complete when a team has no mathematical chance to tie or win due to the run limits.

The batters making the last two outs of the previous inning will be put on 2nd base and 3rd base respectively. Each inning will start with one (1) out. The game will be extended a maximum of two (2) innings. If the score is still tied after two additional innings the game will be recorded as a tie.

When a play at home plate occurs, the base runner should make every attempt to avoid a collision with the Catcher.

In all age groups, outfielders must be positioned no closer to home plate than five (5) feet from the cut of the grass on the infield dirt before a pitch is delivered.

The Look Back rule is in effect. The rule states that when the pitcher has possession of the ball within the 8' radius circle and is not making a play on a runner, a runner must immediately return to her base or proceed to the next base without hesitation or be liable to be called out by the Umpire. No runner may leave a base when the pitcher has possession of the ball in the circle and is not making a play on a runner. If the circle is not marked, the Umpire will approximate the circle radius when making this judgment call. Exception: when a batter receives a walk, runners on 2nd or 3rd can remain off their bases until the batter-runner reaches 1st base. As soon as the batter-runner reaches 1st base and the pitcher has the ball in the circle, the other runners must return to their base or commit to the next base. Keep in mind however that the 10U age group may not steal home at any time.

10U:
 
The infield fly rule is not in effect for the 10U age group.

The dropped third strike rule is not in effect for the 10U age group.

One (1) intentional walk per game is permitted. If a pitcher intends to intentionally walk a batter, the walk will be granted by signaling the Umpire of her intention. No pitches need be thrown for an intentional walk to be granted in this situation. The signaling of an intentional walk must be given before the first pitch is thrown.

Pitching Regulations:


A. The Player-Pitcher is allowed a maximum of five (5) pitches. If four balls are thrown a Coach-Pitcher will enter the game and complete the at-bat.
B. The Player-Pitcher will then assume a “pitcher’s helper” position. The Coach-Pitcher must pitch from the appropriate rubber.
C. The Coach-Pitcher will be allowed a maximum number of pitches equal to the number of strikes remaining for the batter. The final coach pitch must be put in play or hit foul. If neither occurs the batter is declared out.
D. A 3rd strike foul against the Coach-Pitcher entitles the batter to another pitch until the ball is put in play or a non-strike is pitched. If neither occurs the batter is declared out.
E. A batter who is hit by a pitch from a Player-Pitcher is entitled to 1st base. A batter who is hit by a pitch from a Coach-Pitcher is not entitled to 1st base.

Example 1 - Player-Pitcher throws 4 pitches - 0 strikes, 4 non-strikes. After the 4th pitch a Coach-Pitcher replaces the players pitcher and may throw up to 3 pitches (Exception: see 3rd strike foul above).

Example 2 - Player-Pitcher throws 5 pitches - 1 strike, 4 non-strikes. After the 5th pitch a Coach-Pitcher replaces the player pitcher and may throw up to 2 pitches (Exception: see 3rd strike foul above).             
Example 3 - Player-Pitcher throws 6 pitches - 2 strikes, 4 non-strikes. After the 6th pitch a Coach-Pitcher may throw 1 pitch (Exception: see 3rd strike foul above).
When the ball is in play, the Coach-Pitcher must avoid all contact with the ball and all defensive players.

If the Coach-Pitcher is struck with a batted ball or makes contact with a player attempting to field a batted ball, play will stop and the ball shall be declared a dead ball. All runners will return to the base they occupied when the pitch was made. The pitch does not count in the pitch total or the pitch count and the batter is awarded another pitch.
If in an Umpire’s judgment, interference by the Coach-Pitcher is intentional, the batter is out and all runners will return to the base they occupied when the pitch was made.

Once the pitched ball leaves the Player-Pitcher’s hand, the runners may attempt to advance. There will be no stealing during Coach-Pitch. A base runner leaving early may be called out. If the Catcher attempts to throw out an advancing base runner and the ball is overthrown, the runner may not advance beyond that base (Example 1). A runner already on 3rd base may not attempt to advance in this situation (Example 2). A runner on 3rd may only advance home on a force play or a batted ball.

Example 1 -  With a base runner on 1st base, the pitcher delivers the pitch and the ball passes the catcher. The runner attempts to advance to 2nd base, the catcher retrieves the ball and throws to 2nd but the ball gets past the infielder. The base runner must stay on 2nd base.

Example 2 -  With runners on 1st and 3rd base, the pitcher delivers the pitch and the catcher catches the ball. The runner on 1st attempts to advance to 2nd base, the catcher throws to 2nd base. The runner on 3rd base may not attempt to advance home.

Bunting is permitted during Coach-Pitch, but the batter may not fake-bunt-slap.

Each ball pitched to a batter must have a flat trajectory and appropriate velocity. Any pitch with a significant arc is not allowed. If, in the judgment of the Umpire, the actions of the Coach-Pitcher are deemed to give unfair advantage to the offense, the play shall be nullified and all runners will return to the base they occupied when the pitch was made. The pitch will accrue in the pitch count. Multiple offenses shall cause the Coach-Pitcher to be removed from pitching for the remainder of the game.

A defensive coach may assist with pass balls during non-steal situations. Should a Coach interfere with a pass ball during a steal situation, runners are entitled to move one base from the base they occupied before the pitch but a runner on 3rd may not advance home.